Design Studio Project 3 : Visitor Interpretive Centre
Introduction
The main objective of this project is to create a Visitor Interpretive Centre for the visitors of Lembah Bujang while considering the Micro and Macro Site Analysis, refining the concept in the earlier project 2b. We had to create poetic spaces as we learned in project 1 and apply this into the building as well because this will give a very different user experience to the visitors while visiting the museum.
Final Presentation board
Final Model
Task 1 SCHEMATIC DESIGN
Objective: Propose a design scheme which response to the site (site topography, history and socio-cultural events), functional program and users’ experiences
Task 2 KEY SECTION AND EXPERIENTIAL SPACES
Objective: Generate design through conscious consideration of human scale, natural light, materials/texture (User experience).
Introduction
The main objective of this project is to create a Visitor Interpretive Centre for the visitors of Lembah Bujang while considering the Micro and Macro Site Analysis, refining the concept in the earlier project 2b. We had to create poetic spaces as we learned in project 1 and apply this into the building as well because this will give a very different user experience to the visitors while visiting the museum.
Final Presentation board
Final Model
Task 1 SCHEMATIC DESIGN
Objective: Propose a design scheme which response to the site (site topography, history and socio-cultural events), functional program and users’ experiences
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Select and/or consolidate initial design ideas and develop it by producing a schematic plan and section, and a study model
1:250. The schematic should respond to the physical site context and functional requirements.
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Consider and develop the primary circulation of the visitor through your architecture (the route). Produce spatial model(s) at
the scale of 1:250 to illustrate your ideas.
Task 2 KEY SECTION AND EXPERIENTIAL SPACES
Objective: Generate design through conscious consideration of human scale, natural light, materials/texture (User experience).
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Develop the schematic ideas. Consider the flow of experience: flow of space, intermediate/transition spaces, the variation and
hierarchy of spaces, inside/outside relationship, manipulation of light, texture & materiality and scale & proportion. Produce
thumbnail sketches/models to illustrate your ideas.
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Develop your design through the sectional drawing of your architecture. Produce 1 key section 1:50.
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Produce interior perspectives to illustrate the experiential spaces of your architecture. Visitors should be inspired and informedin ways that somehow express the spirit of place.This is the first time of me really designing an actual building for the visitors, it was a good experience because there are actually a lot more to consider while designing a real building for visitors, especially the spaces in the building. Not only that, time management is also very important in this project as it will affect the quality of final outcome. It is also the first time of me creating a presentation board in digital, it needs time for the 3d model and also printing.
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